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Old Aug 04, 2010, 06:41 PM // 18:41   #21
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Initial aggro ? you mean that thing you should NEVER do as a Sin ? yeah right. Anyway , Survivor or Radiant suck even more than Nightstalker and thats a fact so ..... comment stays ^_^
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Old Aug 04, 2010, 10:53 PM // 22:53   #22
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Yeah cos when your in a h&h situation (which apparently most ppl do most of the time..*shrugs*..) your gonna trust agro control to a hero which will 90%+ likely be a caster as melee ai is terribad?!.when your running a monster dps machine like a sin?...yeah right :P

And you ALWAYS have a warrior, in your team with earth shaker to take point and knock lock them all nope :P

You gotta think the time it takes to move between groups, and the damage you can take, the damage you can take while moving between individual mobs, the time your using your buffs(and not attacking) and your defenses like crit agility ect (and not attacking).or when your been sat on your ass ect (not attacking again)...the actual time spent not actually swinging your daggers is quite a lot larger than most people gauge. maybe 75% of the time attacking? after you get into agro range ofc providing the group dont all go ape shit and and kite around out of some puddings firestorms or jesus beams.

As to 'stalkers been better than survivors or radiant? well IF, and its a pretty big IF, you are expecting the majority of your damage to be Armour ignoring/degen ect, then it will come out better if you take survivors... tho with radiant?!...cant really see a time when zealous daggers wont do far far better /agree'd.

Tho you will overall receive more benefits from a permanant*1 +armour insig than one thats only when your attacking at melee range. Been protected all the time > been protected maybe 3/4the time while attacking..

*1ermanent or with a much easier more frequently met condition..

Last edited by maxxfury; Aug 04, 2010 at 11:03 PM // 23:03..
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Old Aug 05, 2010, 12:03 AM // 00:03   #23
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How about splitting the difference and taking blessed insignias instead? 5 less armor but between your self cast enchantments and a hero keeping Strength of Honor on you + protection enchantments, you are almost assuredly enchanted almost all the time.
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Old Aug 05, 2010, 12:15 AM // 00:15   #24
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Originally Posted by Voodoo Rage View Post
How about splitting the difference and taking blessed insignias instead? 5 less armor but between your self cast enchantments and a hero keeping Strength of Honor on you + protection enchantments, you are almost assuredly enchanted almost all the time.
Aye dude! that was one of my points

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Tho you will overall receive more benefits from a permanant*1 +armour insig than one thats only when your attacking at melee range. Been protected all the time > been protected maybe 3/4the time while attacking..

1ermanent or with a much easier more frequently met condition..
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Old Aug 05, 2010, 12:53 AM // 00:53   #25
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Blessed is easily the best for PvE physical Sins

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Old Aug 05, 2010, 01:48 AM // 01:48   #26
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Blessed is easily the best for PvE physical Sins

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Yes, but your HP doesn't look as big.
O.o
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Old Aug 05, 2010, 09:03 AM // 09:03   #27
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Yeah cos when your in a h&h situation (which apparently most ppl do most of the time..*shrugs*..) your gonna trust agro control to a hero which will 90%+ likely be a caster as melee ai is terribad?!.when your running a monster dps machine like a sin?...yeah right :P
Agro control =\= initial agro.
Sorry to bust your bubble but yes , when playing my sin with H/H i am NEVER the first to hit , i send the MM ( who tends to spend stupid amounts of time in backline using death nova outside combat ) with PS and its minions to soak damage ( initial agro ) and meanwhile i run to the key target.
So no , i dont get hit till i am attacking ( or almost there ) so nightstalkers is good , at least on me and ppl who deal with its "downside".

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And you ALWAYS have a warrior, in your team with earth shaker to take point and knock lock them all nope :P
It has nothing to do with Nightstalker lol , that was crazy pal.

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Originally Posted by maxxfury View Post
You gotta think the time it takes to move between groups, and the damage you can take, the damage you can take while moving between individual mobs, the time your using your buffs(and not attacking) and your defenses like crit agility ect (and not attacking).or when your been sat on your ass ect (not attacking again)
Once again no , depends on what you do :
-Between groups you are not recieving damage lol.
-Running from 1 mob to the nearest one ( almost always ) is less than 2 sec most of the time.
-Between mobs i have my crit agi
-If i sit on my ass ( lol never ) i tend not to do it while im recieving AoE or other stuff and if you mean KDèd , well shit happens .... and hell , not so often.

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...the actual time spent not actually swinging your daggers is quite a lot larger than most people gauge. maybe 75% of the time attacking? after you get into agro range ofc providing the group dont all go ape shit and and kite around out of some puddings firestorms or jesus beams.
Like i said , it doesnt matter. Since im not the first to agro , 90% or more of the time i dont recieve ranged damage . If i recieve melee damage or aoe is BECAUSE i am near a foe ATTACKING , not /dance and so on.

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As to 'stalkers been better than survivors or radiant? well IF, and its a pretty big IF, you are expecting the majority of your damage to be Armour ignoring/degen ect, then it will come out better if you take survivors... tho with radiant?!...cant really see a time when zealous daggers wont do far far better /agree'd.
So thats what i said , its better than survivors or radiant. If someone dies of degen in GW ..... damn , he/she should look at heros builds once again and for the armor ignoring part ... bleh , 40hp is not going to save your life imo.

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Originally Posted by maxxfury View Post
Tho you will overall receive more benefits from a permanant*1 +armour insig than one thats only when your attacking at melee range. Been protected all the time > been protected maybe 3/4the time while attacking..

*1ermanent or with a much easier more frequently met condition..
The thing is that +10permas is vs Phys. According to phys attackers :
-Ranged : I dont agro first so , 90% of the time , i dont recieve ranged phys ( spears/bow )
-Melee : If a melee is hitting me is because i am hitting him or another melee , therefore Nightstalkers +15 happens.
Elemental damage is the key . Sometimes even if you dont agro eles , they do AoE and if it hits you because you are attacking someone else , nightstalkers will protect you. If you have +10vs Phys , it will NEVER protect you against ele dmg.

So , imo , equation stays because that "easy to meet" condition of some insignias :
1-Blessed ( Crit agi or micro PS on you , easy )
2-Nightstalkers ( agro control , positioning )
3-Stalwart

Easy : Stalwart > Blessed > Nightstalker.
Better protection : Nightstalker/Blessed > Stalwart.
Thats what i think and it suits better my playstyle , it may differ to you or any other but im not changing my opinion about them . Thanks anyway for replys thou .

PS: If you use Drunken Master all the time with your sin , then sentry is the best insignia hands down. Stance removal in pve ..... pfff .
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Old Aug 05, 2010, 03:21 PM // 15:21   #28
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Thats what i think and it suits better my playstyle , it may differ to you or any other but im not changing my opinion about them . Thanks anyway for replys thou . .
indeed! it sounds like i play MUCH more aggressively that you do, hell i dont even use an MM with a melee. they are slooooooow i take point, agro converges on me, i blow it up! i dont die and im onto the next mob hella fast!

its much quicker imo to take point and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO agro on your self with a little ps, then most stuff is balling and dead.

But yah, blessed> been the much easier condition to meet and safer ^ for the general +10. Personally i prefer to be covered all the time, when i used stalkers, the damage spikes always came thru at the worst times usually when stepping to a new target, or been sat on my ass!(kd'd) :/ health bars are more stable with blessed compared to stalkers..from my exp.

Last edited by maxxfury; Aug 05, 2010 at 03:38 PM // 15:38..
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Old Aug 05, 2010, 03:51 PM // 15:51   #29
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indeed! it sounds like i play MUCH more aggressively that you do, hell i dont even use an MM with a melee. they are slooooooow i take point, agro converges on me, i blow it up! i dont die and im onto the next mob hella fast!

its much quicker imo to take point and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO agro on your self with a little ps, then most stuff is balling and dead.
Me too. I love ambushing a mob via a shadow step and unleashing hell on them. I've been playing with the ER Protect Spammer hero and letting him maintain Protective Bond on both of us. This gives him one more enchantment to fuel his Ether Renewal and pretty much makes me untouchable. Currently I'm running with this hero, a MM/Curses combo necro, and a smiting monk. BTW, I think the smiting monk is a very underrated hero if you are playing melee, especially an assassin. If you are the sole frontliner, that RoJ is consistently getting cast right into the mob (instead of off on some random kiting monster). The 16 smite of course makes Strength of Honor all the more effective. He definitely maintains his energy without a problem (via Castigation Signet, Drain Enchantment, and Leech Sig). What I am missing is the Splinter weapon on a Rit. I might try doing what you do and just dropping the MM entirely (you're right, at the pace I am playing, he is not keeping up at all), and bringing the Ritualist back into play.
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Old Mar 02, 2011, 11:13 AM // 11:13   #30
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I've been playing Guild Wars since the original Beta, and I can honestly say, the Assassion is by far the easiest for me to solo ANY of the campaigns with. Now, when I say solo, I mean with heroes/henchies. The Assassin has by far one of the nastiest AOE attack combos in the game, Death Blossom > Moebius Strike. The best thing about this combo, is the ability to keep using it, over and over.

When you are PvEing with heroes/henchies, you are going to want to use this combo as often as possible. For a Lead and Off-Hand, you are going to want ones with the lowest energy cost, and the smallest cooldown. Jagged Strike costs 5 energy, has a 1/2 cast, a 1 second cooldown, and causes bleeding. It is honestly, the perfect lead attack, and there should be no excuse not to use it. For Off-hand, you have two choices, Fox Fangs or Wild Strike. Wild Strike has it's uses, but they are much more situational. If you know the enemies you are going to be running into use stances that can put a hamper on your progress, use Wild Strike(one example is Shiro). If not, go with Fox Fangs, as it again, has a 1/2 cast, and a 3 second cooldown, two things Wild Strike does not have.

With the Jagged Strike > Fox Fangs, you have a very fast advance to Death Blossom > Moebius Strike, a DOT, a respectable +damage hit, and very fast cooldowns to start your Death Blossom > Moebius Strike over, if need be. With that out of the way, you have four other spots for skills. I'll list what I use, and give further explanation as to why.

A/W:

12+1+1 Dagger Mastery
12+1 Critical Strikes

Jagged Strike
Fox Fangs / Wild Strike(very rarely, like I said, specific situations)
Death Blossom
Moebius Strike
Distracting Blow
Critical Eye
Critical Agility
Sunspear Rebirth Signet

I've already explained my first four skill choices, so now I'll explain the others. I chose Distracting Blow for a couple of reasons. For one, it's an unconditional interrupt, with a small cooldown. The second bonus to Distracting blow is it has an AOE effect. The AOE part isn't controlled like the initial hit, but it's still very nice. Now, despite Distracting blow not causing any damage, it still can crit, which means you will get your energy back from Critical Strikes.

Critical Agility should be self explanatory. A huge DPS increase, as well as a great defensive increase. With Nightstalkers Insignia, and max Sunspear Rank, you will have around 110 armor when attacking. You can use Critical Defenses in place of Critical Agility, if you choose to. Critical Defenses is excellent for defenses, but it's HIGHLY dependent on you critting, as well as how fast you can move between mobs. You will be Critting a lot, but without a guaranteed critical(Critical Strike), you do have a small chance of losing the buff prematurely, and you have an incredibly large chance of losing the buff between mobs. I just find Critical Agility has more uses.

Critical Eye, again should be self explanatory. Not only is it a great increase to your DPS, it also helps keep your energy pool up. With 14 Dagger Mastery, 13 Critical Strikes, and Critical Eye up, you have roughly a 60% chance to perform a Critical Strike, and you gain +4 energy every crit, +5 if you are using Zealous Daggers, which you should be.

As far as gear goes, insignia wise, I prefer Nightstalkers. You are pretty much always going to be attacking as an Assassin, and extra armor does a LOT more than extra Health does. A full set of Survivors insignias will only mitigate a small portion of a single hit, while +15 armor all around will mitigate a small portion of EVERY hit. As far as runes, Dagger Mastery, Critical Strikes, and Superior Vigor should be standard. For the last two spots, I prefer Restoration and Clarity, but this is personal preference. For weapon, Zealous Daggers with your choice of handle.

My god. I just spent a lot of time (new to GW) getting as much of this as I can. I have got everything now except Moebius Strike, Distracting Blow and Superior Vigor.

I have to say... this is awesome. My killing speed and survivability have gone up so much in the last few hours. Makes me feel proud of my sin

Edit: Have now got Moebius Strike. Have to say that this is amazing. Love it

Last edited by Arihiza; Mar 04, 2011 at 02:08 PM // 14:08..
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